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Direktori : /home2/selectio/www/limpiar.in.net/vendor/predis/predis/src/Connection/Cluster/ |
Current File : //home2/selectio/www/limpiar.in.net/vendor/predis/predis/src/Connection/Cluster/RedisCluster.php |
<?php /* * This file is part of the Predis package. * * (c) 2009-2020 Daniele Alessandri * (c) 2021-2023 Till Krüss * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ namespace Predis\Connection\Cluster; use ArrayIterator; use Countable; use IteratorAggregate; use OutOfBoundsException; use Predis\ClientException; use Predis\Cluster\RedisStrategy as RedisClusterStrategy; use Predis\Cluster\SlotMap; use Predis\Cluster\StrategyInterface; use Predis\Command\CommandInterface; use Predis\Command\RawCommand; use Predis\Connection\ConnectionException; use Predis\Connection\FactoryInterface; use Predis\Connection\NodeConnectionInterface; use Predis\NotSupportedException; use Predis\Response\Error as ErrorResponse; use Predis\Response\ErrorInterface as ErrorResponseInterface; use Predis\Response\ServerException; use ReturnTypeWillChange; use Throwable; /** * Abstraction for a Redis-backed cluster of nodes (Redis >= 3.0.0). * * This connection backend offers smart support for redis-cluster by handling * automatic slots map (re)generation upon -MOVED or -ASK responses returned by * Redis when redirecting a client to a different node. * * The cluster can be pre-initialized using only a subset of the actual nodes in * the cluster, Predis will do the rest by adjusting the slots map and creating * the missing underlying connection instances on the fly. * * It is possible to pre-associate connections to a slots range with the "slots" * parameter in the form "$first-$last". This can greatly reduce runtime node * guessing and redirections. * * It is also possible to ask for the full and updated slots map directly to one * of the nodes and optionally enable such a behaviour upon -MOVED redirections. * Asking for the cluster configuration to Redis is actually done by issuing a * CLUSTER SLOTS command to a random node in the pool. */ class RedisCluster implements ClusterInterface, IteratorAggregate, Countable { private $useClusterSlots = true; private $pool = []; private $slots = []; private $slotmap; private $strategy; private $connections; private $retryLimit = 5; private $retryInterval = 10; /** * @param FactoryInterface $connections Optional connection factory. * @param StrategyInterface $strategy Optional cluster strategy. */ public function __construct( FactoryInterface $connections, StrategyInterface $strategy = null ) { $this->connections = $connections; $this->strategy = $strategy ?: new RedisClusterStrategy(); $this->slotmap = new SlotMap(); } /** * Sets the maximum number of retries for commands upon server failure. * * -1 = unlimited retry attempts * 0 = no retry attempts (fails immediately) * n = fail only after n retry attempts * * @param int $retry Number of retry attempts. */ public function setRetryLimit($retry) { $this->retryLimit = (int) $retry; } /** * Sets the initial retry interval (milliseconds). * * @param int $retryInterval Milliseconds between retries. */ public function setRetryInterval($retryInterval) { $this->retryInterval = (int) $retryInterval; } /** * Returns the retry interval (milliseconds). * * @return int Milliseconds between retries. */ public function getRetryInterval() { return (int) $this->retryInterval; } /** * {@inheritdoc} */ public function isConnected() { foreach ($this->pool as $connection) { if ($connection->isConnected()) { return true; } } return false; } /** * {@inheritdoc} */ public function connect() { if ($connection = $this->getRandomConnection()) { $connection->connect(); } } /** * {@inheritdoc} */ public function disconnect() { foreach ($this->pool as $connection) { $connection->disconnect(); } } /** * {@inheritdoc} */ public function add(NodeConnectionInterface $connection) { $this->pool[(string) $connection] = $connection; $this->slotmap->reset(); } /** * {@inheritdoc} */ public function remove(NodeConnectionInterface $connection) { if (false !== $id = array_search($connection, $this->pool, true)) { $this->slotmap->reset(); $this->slots = array_diff($this->slots, [$connection]); unset($this->pool[$id]); return true; } return false; } /** * Removes a connection instance by using its identifier. * * @param string $connectionID Connection identifier. * * @return bool True if the connection was in the pool. */ public function removeById($connectionID) { if (isset($this->pool[$connectionID])) { $this->slotmap->reset(); $this->slots = array_diff($this->slots, [$connectionID]); unset($this->pool[$connectionID]); return true; } return false; } /** * Generates the current slots map by guessing the cluster configuration out * of the connection parameters of the connections in the pool. * * Generation is based on the same algorithm used by Redis to generate the * cluster, so it is most effective when all of the connections supplied on * initialization have the "slots" parameter properly set accordingly to the * current cluster configuration. */ public function buildSlotMap() { $this->slotmap->reset(); foreach ($this->pool as $connectionID => $connection) { $parameters = $connection->getParameters(); if (!isset($parameters->slots)) { continue; } foreach (explode(',', $parameters->slots) as $slotRange) { $slots = explode('-', $slotRange, 2); if (!isset($slots[1])) { $slots[1] = $slots[0]; } $this->slotmap->setSlots($slots[0], $slots[1], $connectionID); } } } /** * Queries the specified node of the cluster to fetch the updated slots map. * * When the connection fails, this method tries to execute the same command * on a different connection picked at random from the pool of known nodes, * up until the retry limit is reached. * * @param NodeConnectionInterface $connection Connection to a node of the cluster. * * @return mixed */ private function queryClusterNodeForSlotMap(NodeConnectionInterface $connection) { $retries = 0; $retryAfter = $this->retryInterval; $command = RawCommand::create('CLUSTER', 'SLOTS'); while ($retries <= $this->retryLimit) { try { $response = $connection->executeCommand($command); break; } catch (ConnectionException $exception) { $connection = $exception->getConnection(); $connection->disconnect(); $this->remove($connection); if ($retries === $this->retryLimit) { throw $exception; } if (!$connection = $this->getRandomConnection()) { throw new ClientException('No connections left in the pool for `CLUSTER SLOTS`'); } usleep($retryAfter * 1000); $retryAfter = $retryAfter * 2; ++$retries; } } return $response; } /** * Generates an updated slots map fetching the cluster configuration using * the CLUSTER SLOTS command against the specified node or a random one from * the pool. * * @param NodeConnectionInterface $connection Optional connection instance. */ public function askSlotMap(NodeConnectionInterface $connection = null) { if (!$connection && !$connection = $this->getRandomConnection()) { return; } $this->slotmap->reset(); $response = $this->queryClusterNodeForSlotMap($connection); foreach ($response as $slots) { // We only support master servers for now, so we ignore subsequent // elements in the $slots array identifying slaves. [$start, $end, $master] = $slots; if ($master[0] === '') { $this->slotmap->setSlots($start, $end, (string) $connection); } else { $this->slotmap->setSlots($start, $end, "{$master[0]}:{$master[1]}"); } } } /** * Guesses the correct node associated to a given slot using a precalculated * slots map, falling back to the same logic used by Redis to initialize a * cluster (best-effort). * * @param int $slot Slot index. * * @return string Connection ID. */ protected function guessNode($slot) { if (!$this->pool) { throw new ClientException('No connections available in the pool'); } if ($this->slotmap->isEmpty()) { $this->buildSlotMap(); } if ($node = $this->slotmap[$slot]) { return $node; } $count = count($this->pool); $index = min((int) ($slot / (int) (16384 / $count)), $count - 1); $nodes = array_keys($this->pool); return $nodes[$index]; } /** * Creates a new connection instance from the given connection ID. * * @param string $connectionID Identifier for the connection. * * @return NodeConnectionInterface */ protected function createConnection($connectionID) { $separator = strrpos($connectionID, ':'); return $this->connections->create([ 'host' => substr($connectionID, 0, $separator), 'port' => substr($connectionID, $separator + 1), ]); } /** * {@inheritdoc} */ public function getConnectionByCommand(CommandInterface $command) { $slot = $this->strategy->getSlot($command); if (!isset($slot)) { throw new NotSupportedException( "Cannot use '{$command->getId()}' with redis-cluster." ); } if (isset($this->slots[$slot])) { return $this->slots[$slot]; } else { return $this->getConnectionBySlot($slot); } } /** * Returns the connection currently associated to a given slot. * * @param int $slot Slot index. * * @return NodeConnectionInterface * @throws OutOfBoundsException */ public function getConnectionBySlot($slot) { if (!SlotMap::isValid($slot)) { throw new OutOfBoundsException("Invalid slot [$slot]."); } if (isset($this->slots[$slot])) { return $this->slots[$slot]; } $connectionID = $this->guessNode($slot); if (!$connection = $this->getConnectionById($connectionID)) { $connection = $this->createConnection($connectionID); $this->pool[$connectionID] = $connection; } return $this->slots[$slot] = $connection; } /** * {@inheritdoc} */ public function getConnectionById($connectionID) { return $this->pool[$connectionID] ?? null; } /** * Returns a random connection from the pool. * * @return NodeConnectionInterface|null */ protected function getRandomConnection() { if (!$this->pool) { return null; } return $this->pool[array_rand($this->pool)]; } /** * Permanently associates the connection instance to a new slot. * The connection is added to the connections pool if not yet included. * * @param NodeConnectionInterface $connection Connection instance. * @param int $slot Target slot index. */ protected function move(NodeConnectionInterface $connection, $slot) { $this->pool[(string) $connection] = $connection; $this->slots[(int) $slot] = $connection; $this->slotmap[(int) $slot] = $connection; } /** * Handles -ERR responses returned by Redis. * * @param CommandInterface $command Command that generated the -ERR response. * @param ErrorResponseInterface $error Redis error response object. * * @return mixed */ protected function onErrorResponse(CommandInterface $command, ErrorResponseInterface $error) { $details = explode(' ', $error->getMessage(), 2); switch ($details[0]) { case 'MOVED': return $this->onMovedResponse($command, $details[1]); case 'ASK': return $this->onAskResponse($command, $details[1]); default: return $error; } } /** * Handles -MOVED responses by executing again the command against the node * indicated by the Redis response. * * @param CommandInterface $command Command that generated the -MOVED response. * @param string $details Parameters of the -MOVED response. * * @return mixed */ protected function onMovedResponse(CommandInterface $command, $details) { [$slot, $connectionID] = explode(' ', $details, 2); if (!$connection = $this->getConnectionById($connectionID)) { $connection = $this->createConnection($connectionID); } if ($this->useClusterSlots) { $this->askSlotMap($connection); } $this->move($connection, $slot); return $this->executeCommand($command); } /** * Handles -ASK responses by executing again the command against the node * indicated by the Redis response. * * @param CommandInterface $command Command that generated the -ASK response. * @param string $details Parameters of the -ASK response. * * @return mixed */ protected function onAskResponse(CommandInterface $command, $details) { [$slot, $connectionID] = explode(' ', $details, 2); if (!$connection = $this->getConnectionById($connectionID)) { $connection = $this->createConnection($connectionID); } $connection->executeCommand(RawCommand::create('ASKING')); return $connection->executeCommand($command); } /** * Ensures that a command is executed one more time on connection failure. * * The connection to the node that generated the error is evicted from the * pool before trying to fetch an updated slots map from another node. If * the new slots map points to an unreachable server the client gives up and * throws the exception as the nodes participating in the cluster may still * have to agree that something changed in the configuration of the cluster. * * @param CommandInterface $command Command instance. * @param string $method Actual method. * * @return mixed */ private function retryCommandOnFailure(CommandInterface $command, $method) { $retries = 0; $retryAfter = $this->retryInterval; while ($retries <= $this->retryLimit) { try { $response = $this->getConnectionByCommand($command)->$method($command); if ($response instanceof ErrorResponse) { $message = $response->getMessage(); if (strpos($message, 'CLUSTERDOWN') !== false) { throw new ServerException($message); } } break; } catch (Throwable $exception) { usleep($retryAfter * 1000); $retryAfter = $retryAfter * 2; if ($exception instanceof ConnectionException) { $connection = $exception->getConnection(); if ($connection) { $connection->disconnect(); $this->remove($connection); } } if ($retries === $this->retryLimit) { throw $exception; } if ($this->useClusterSlots) { $this->askSlotMap(); } ++$retries; } } return $response; } /** * {@inheritdoc} */ public function writeRequest(CommandInterface $command) { $this->retryCommandOnFailure($command, __FUNCTION__); } /** * {@inheritdoc} */ public function readResponse(CommandInterface $command) { return $this->retryCommandOnFailure($command, __FUNCTION__); } /** * {@inheritdoc} */ public function executeCommand(CommandInterface $command) { $response = $this->retryCommandOnFailure($command, __FUNCTION__); if ($response instanceof ErrorResponseInterface) { return $this->onErrorResponse($command, $response); } return $response; } /** * {@inheritdoc} */ #[ReturnTypeWillChange] public function count() { return count($this->pool); } /** * {@inheritdoc} */ #[ReturnTypeWillChange] public function getIterator() { if ($this->slotmap->isEmpty()) { $this->useClusterSlots ? $this->askSlotMap() : $this->buildSlotMap(); } $connections = []; foreach ($this->slotmap->getNodes() as $node) { if (!$connection = $this->getConnectionById($node)) { $this->add($connection = $this->createConnection($node)); } $connections[] = $connection; } return new ArrayIterator($connections); } /** * Returns the underlying slot map. * * @return SlotMap */ public function getSlotMap() { return $this->slotmap; } /** * Returns the underlying command hash strategy used to hash commands by * using keys found in their arguments. * * @return StrategyInterface */ public function getClusterStrategy() { return $this->strategy; } /** * Returns the underlying connection factory used to create new connection * instances to Redis nodes indicated by redis-cluster. * * @return FactoryInterface */ public function getConnectionFactory() { return $this->connections; } /** * Enables automatic fetching of the current slots map from one of the nodes * using the CLUSTER SLOTS command. This option is enabled by default as * asking the current slots map to Redis upon -MOVED responses may reduce * overhead by eliminating the trial-and-error nature of the node guessing * procedure, mostly when targeting many keys that would end up in a lot of * redirections. * * The slots map can still be manually fetched using the askSlotMap() * method whether or not this option is enabled. * * @param bool $value Enable or disable the use of CLUSTER SLOTS. */ public function useClusterSlots($value) { $this->useClusterSlots = (bool) $value; } }